Publications

SURVIVRS: Surround Video-Based Virtual Reality for Surgery Guidance
SURVIVRS: Surround Video-Based Virtual Reality for Surgery Guidance
Exploring Affordances for AR in Laparoscopy
Development of an Immersive Virtual Colonoscopy Viewer for Colon Growths Diagnosis
Comparing Visual Search Patterns in Chest X-Ray Diagnostics
Radiologists are trained professionals who use medical images to obtain clinically relevant information. However, little is known about …
A Continuous Authentication Technique for XR Utilizing Time-Based One Time Passwords, Haptics, and Kinetic Activity
Foreword to the Special Section on the 2021 Symposium on Virtual and Augmented Reality (SVR 2021)
VR Neuro Game: a Virtual Reality Game to Support Neuroanatomy Teaching and Learning
Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality
One-Handed Text Entry in Mobile-Based Virtual Reality: An Ambiguous Keyboard Technique
The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students
Simulating Next-Generation User Interfaces for Law Enforcement Traffic Stops
O Uncanny Valley das Mãos Virtuais em Aplicações de Realidade Virtual Imersiva: uma Revisão Sistemática da Literatura
Augmented reality-based navigation for use in surgical and non-surgical procedures
VR Developer Gems
Towards a Virtual Memory Palace
VR Touch Museum
The Effects of Physiologically-Adaptive Virtual Environment on User's Sense of Presence
Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality
Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. …
Psychophysiology of Visual-Motor Learning during a Simulated Marksmanship Task in Immersive Virtual Reality
Neurophysiology of Visual-Motor Learning during a Simulated Marksmanship Task in Immersive Virtual Reality
Wireless, Web-Based Interactive Control of Optical Coherence Tomography with Mobile Devices
User experience evaluation with archaeometry interactive tools in Virtual Reality environment
Itapeva 3D: Being Indiana Jones in virtual reality
Emotional Qualities of VR Space
Development of Augmented Reality-Based Neuro-Navigation System for use in External Ventrictilar Drain Placement
Changes in EEG and movement kinematics accompany sensorimotor learning in immersive virtual reality
ArcheoVR: Exploring Itapeva's archeological site
VR model to explore archaeological sites in a non-destructive way
Sensorimotor orienting in immersive virtual reality: Psychophysics of skill learning.
Sensorimotor orienting in immersive virtual reality: EEG correlates of skill learning
Remote, web-based interface control of handheld swept source OCT system for acute care settings
Evaluating the Effects of Image Persistence on Dynamic Target Acquisition in Low Frame Rate Virtual Environments
Evaluating the Effects of Image Persistence on Dynamic Target Acquisition in Low Frame Rate Virtual Environments
Collaborative hybrid virtual environment
A fully immersive virtual model to explore archaeological sites
Exploring the Effects of Image Persistence in Low Frame Rate Virtual Environments
Effects of field of view and visual complexity on virtual reality training effectiveness for a visual scanning task
Volume Visualization on a WIM: Design Considerations and Planned Evaluations
Virtual patient simulations and optimal social learning context: A replication of an aptitude-treatment interaction effect
Towards an Immersive Interpretation of Çatalhöyük at DiVE
The Walk Again Project: Using a Brain-Machine Interface for establishing a bi-directional Interaction between paraplegic subjects and a lower limb exoskeleton
Reshaping Remote Sensing and Virtual Reality at Çatalhöyük
Exploring Gender Biases with Virtual Patients for High Stakes Interpersonal Skills Training
Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques
Comparative Study of Input Devices for a VR Mine Simulation
Çatalhöyük @ DiVE -- Virtual reconstruction and immersive visualization of a Neolithic building
Leveraging Virtual Humans to Effectively Prepare Learners for Stressful Interpersonal Experiences
Intercept Tags: Enhancing Intercept-based Systems
Exploring Agent Physicality and Social Presence for Medical Team Training
Interactive Memoirs: Coping with the Imminent Death and Leaving Legacies
Increasing agent physicality to raise social presence and elicit realistic behavior
Evaluating effectiveness in virtual environments with MR simulation
Rapid and accurate 3D selection by progressive refinement
The Effects of Visual Realism on Training Transfer in Immersive Virtual Environments
Evaluating Effectiveness in Virtual Environments with MR Simulation
A human motor behavior model for distal pointing tasks
3DUI 2010 Contest Grand Prize Winners
Higher Levels of Immersion Improve Procedure Memorization Performance
Increasing the Precision of Distant Pointing for Large High-Resolution Displays
BABES-Brushing+ Linking, Attributes, and Blobs Extension to Storyboard
Designing High-Precision 3D Interaction Techniques for Large Displays
An Evaluation of the Use of Tactile Stimuli in a Virtual Environment
Project and Development of Touch Generation Devices
Virtual Environments: Design and Implementation
Visual Collaboration Environments in Education